» Blogs » Lhel » Fire Temple Attunement

Writen by: Lhel on the Wed Feb 08, 2012 - 02:25

The Fire Temple is an instance which is made for a full party level 30-37, not the best in XP, but you can get some real nice drops there.

Attunement:

Map from Aldsig to Fire TempleWell, first you get to work to get in there. The quest is called Three Keys first you do is go to Morheim and find Anud which sends you south to a mighty cool looking fire spirit. I'm sure I'll be more then fed up with fire spirits soon enough, but at least I'll enjoy them while I can. To get there a flight down south To Alsig Village and a small trek northwards is receomended, else if you're a skint/poor bastard just go southwards and home in on the questmark. You might also go south through the desert from the Observation Post, but the difference isn't much.

As you arrive to the crater, ye it' a bloody vulcano. Bring a fan, or perhaps some servants, whichever suits you. This is a flying zone, so just life off and head straight west, you should be able to see the direction from the map as well, just aim at the large floating tower and you'll see the questgiver soon enough.

He shows you a cinematic of things to come, the first steps are easy enough. Fly fully around the tower next to the questgiver and find the first room. (As a note if you have a Spiritmaster with you any room counts as "the same zone" so you can enter the first room should you have lost some members due to unforunate circumstances at any point during the instance.) Bulagan, your friendly fire spiritThe first room is non-elites only, it's just to aim towards the other end of the room and the "key guardian". Nothing spesific needs to be said really, just aim for the guardian, kill it, pick up the quest item and click the huge door behind him. Might be possible solo, at least duoable, though you might as well bring a group and get the remaining ones done as well.

From here you'll need a a group, the remaining two rooms are elites, most double pulls a few tripple depending on how much you'd like to clear. For the Wind room, just clear the center and try to find the "Key guardian" on your minimap and aim for him. There are several roaming patrols, but you should be able to avoid/kill them with a little sense and patience.

Next room is the Fire plattforms. Where is it possible to glid and avoid some mobs towards the end, the time saved isn't really that much. The top plattform you clear the mobs a long the side, mostly double pulls, just keep an eye on the Obscura's and it's a breeze. Drop down as you reach the next plattform, you'll need to engage the protector, but it's an easy kill. Next you'll clear across the room of the circlingpatrols only the outermost circle patrol is needed. Just cut across the plattform, the tripple pull you can just pass, just go straight into the middle most single most mobs and either tank/CC the patrol. Kill the next few next to you and you can drop down easily, of course you can glide off the plattform before if you feel comfortable gliding, but as one commented "I like safe, it's much cheaper".

In the final room you have a patrol close to where you drop down, take it out and take in the room. As long as you make a little safe heaven you'll be fine in this room. Careful on the pulls and you'll never get more then a double mob pull. I won't go into details on the pulls, they're simple and should not make any problems for pretty much any PuG, let alone a guild group.

After the guardian is dead, just click the door, go to Bulgan and hand it in and he sends you south to Alsig and in the best spirits you'll be sent back up to Bulgan again, congratulations, you're attuned to Fire Temple.

Bosses:

Vile Jugde Kromede
Bosskill Video

Comments

Brimm
Posted Tue Oct 06, 2009 - 08:00

#1

Nice, the weapon drops look awesome, will be checking it out when I level some :)