» Blogs » Lhel » Putting down the pain!

Writen by: Lhel on the Wed Feb 08, 2012 - 02:34

Putting down the pain! We started out in Morheim with a few tries on King Consierd, then we moved on to the Abyss for some fighting there.

The evening started with some tries on the World boss in Morheim King Consierd we learnt a fair few things in the encounter. The first phase from 100% to 75% is a straight tank and spank. At 75% he starts to use the Ability "Stun Wave" which stuns all targets within 20m. At this point you should be watching your debuffs as he's start to throw around a debuff called "Tear Flesh". During the Stun period and a few seconds following it will randomly charge players that are not stunned (Aka not the maintank) before returning to his orginal aggrolist. If he damages a player with the debuff he'll heal for a large amount each time, so anyone with the debuff should be well away from the bloody bird. Melee can be pounding it, but if they get the debuff they should be legging it for the duration. Ranged can still be at max range doing damage, but as "Stun Wave" is casting running like a loon is recomended. The tank will feel like a Marathon runner in this fight, it will usually move over a fairly large area and you'll more then likely pick up the occasional low level add, if you try to stay in the general area where he is pecking at the guards you'll be reasonably safe for that problem as there are few mobs there and those that are is almost always neutral. At 50% another phase begins, in addition to the Stun Waves and Tear Flesh he now Spawn two elite birds which also have the "Tear Flesh" ability on a smaller scale though these affect the boss, not the small elites themselves. In short you need to be picking them off asap. A decicated group for this is recomended. A suggestion would be a gladiator/Templar with a healer, either cleric or chanter will do. Pick them up and pull them away from "the masses" and and remove them from existence. Each "stun wave" will spawn two more from this point on so you'll have your work cut our for you. As a note the debuff can not be dispelled by any means short of dying, which is highly unrecomended.

Didn't kill him, but learnt more about the fight, we'll see a dead vulture soon enough.

After our first little venture of the evening people wanted to have some PvP, which we most certainly should be doing. We did loose a few to random things, but was 10 man strong and ventured on making the Elyos pay for the ganking they did against defenceless poor Asmodians only wishing to help the cause by ridding the Abyss of the current Balaur presence. We repayed the favor in kind and also protected our own from both single and groups of stupid Elyos not realising the Balaur is the enemy, not eachother. As last time we went up against both even, lower and much larger numbers, each time never retreating and even getting people following our lead. We live or die with the pack.

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